--[[

-- Atlas Localization Data (Chinese)
-- Initial translation by DiabloHu
-- Version : Chinese (by DiabloHu)
-- Last Update : 3/10/2008
-- http://www.dreamgen.cn

--]]

if ( GetLocale() == "zhCN" ) then

	local BLUE = "|cff6666ff";
	local GREY = "|cff999999";
	local GREN = "|cff66cc33";
	local _RED = "|cffcc6666";
	local ORNG = "|cffcc9933";
	local PURP = "|cff9900ff";
	local INDENT = "　";

	local myCategory = "副本入口";

	local myData = {
		AuchindounEnt = {
			ZoneName = "奥金顿";
			Acronym = "Auch";
			Location = "白骨荒野，泰罗卡森林";
			BLUE.."A) 奥金尼地穴";
			BLUE.."B) 法力陵墓";
			BLUE.."C) 塞泰克大厅";
			BLUE.."D) 暗影迷宫";
			BLUE.."E) 入口";
			GREY.."1) 哈雷";
			GREY..INDENT.."奥德里姆斯宗父";
			GREY..INDENT.."克拉里萨";
			GREY..INDENT.."疯狂的拉姆杜尔";
			GREY..INDENT.."铸甲匠霍尔冯";
			GREY.."2) 节点亲王哈拉迈德";
			GREY..INDENT.."工匠莫法鲁斯";
			GREY..INDENT.."“杂学家”玛姆迪";
			GREY..INDENT.."“瘦子”";
			GREY..INDENT.."“上尉”卡弗提兹";
			GREY.."3) 伊斯法尔";
			GREY.."4) 战地指挥官玛弗恩";
			GREY..INDENT.."间谍格利克萨";
			GREY..INDENT.."补给官塔萨尔特";
			GREY..INDENT.."商人塔利基";
			GREY.."5) 集合石";
		};
		BlackfathomDeepsEnt = {
			ZoneName = "黑暗深渊";
			Acronym = "BFD";
			Location = "灰谷";
			BLUE.."A) 入口";
			BLUE.."B) 黑暗深渊";
		};
		BlackrockSpireEnt = {
			ZoneName = "黑石山";
			Acronym = "BRM";
			Location = "灼热峡谷/燃烧平原";
			BLUE.."A) 灼热峡谷";
			BLUE.."B) 燃烧平原";
			BLUE.."C) 黑石深渊 (BRD)";
			BLUE..INDENT.."熔火之心 (MC)";
			BLUE.."D) 黑石塔下层 (LBRS)";
			BLUE..INDENT.."黑石塔上层 (UBRS)";
			BLUE..INDENT.."黑翼之巢 (BWL)";
			BLUE..INDENT.."伯德雷 (幽灵)";
			GREY.."1) 征服者派隆";
			GREY.."2) 洛索斯·天痕 (传送)";
			GREY.."3) 弗兰克罗恩·铸铁 (幽灵)";
			GREY.."4) 黑石深渊集合石";
			GREY.."5) 命令宝珠";
			GREY.."6) 黑石塔集合石";
			GREY.."7) 裂盾军需官";
		};
		CoilfangReservoirEnt = {
			ZoneName = "盘牙水库";
			Acronym = "CR";
			Location = "赞加沼泽";
			BLUE.."A) 奴隶围栏";
			BLUE.."B) 蒸汽地窖";
			BLUE.."C) 毒蛇神殿";
			BLUE.."D) 幽暗沼泽";
			BLUE.."E) 入口 (水下)";
			GREY.."1) 观察者杰哈恩";
			GREY..INDENT.."集合石";
			GREY.."2) 莫尔托格";
		};
		GnomereganEnt = {
			ZoneName = "诺莫瑞根";
			Location = "丹莫罗";
			BLUE.."A) 入口";
			BLUE..INDENT.."集合石";
			BLUE.."B) 诺莫瑞根 (前门)";
			BLUE.."C) 诺莫瑞根 (车间)";
			GREY.."1) 升降梯";
			GREY.."2) 传送器";
			GREY..INDENT.."斯普洛克";
			GREY.."3) 矩阵式打孔计算机3005-A";
			GREY..INDENT.."纳姆杜";
			GREY.."4) 尖端机器人";
		};
		MaraudonEnt = {
			ZoneName = "玛拉顿";
			Acronym = "Mara";
			Location = "凄凉之地";
			BLUE.."A) 入口";
			BLUE..INDENT.."无名预言者";
			BLUE.."B) 玛拉顿 (紫色)";
			BLUE.."C) 玛拉顿 (橙色)";
			BLUE.."D) 玛拉顿 (传送)";
			GREY.."1) 考尔克 (第一可汗)";
			GREY.."2) 格尔克 (第二可汗)";
			GREY.."3) 玛格拉 (第三可汗)";
			GREY.."4) 凯雯德拉";
		};
		TheDeadminesEnt = {
			ZoneName = "死亡矿井";
			Acronym = "VC";
			Location = "西部荒野";
			BLUE.."A) 入口";
			BLUE.."B) 死亡矿井";
			GREY.."1) 玛里莎·杜派格 (多个位置)";
			GREY.."2) 被洗脑的贵族 (稀有)";
			GREY.."3) 工头希斯耐特";
		};
		TheSunkenTempleEnt = {
			ZoneName = "沉没的神庙";
			Acronym = "ST";
			Location = "悲伤沼泽";
			BLUE.."A) 入口";
			BLUE..INDENT.."集合石";
			BLUE..INDENT.."玉龙 (稀有)";
			BLUE.."B) 阿塔哈卡神庙";
			GREY.."1) 邪恶的卡萨卡兹 (上层)";
			GREY.."2) 泽基斯 (稀有, 下层)";
			GREY.."?) 食尸者维萨克 (未知)";
		};
		UldamanEnt = {
			ZoneName = "奥达曼";
			Acronym = "Ulda";
			Location = "荒芜之地";
			BLUE.."A) 入口";
			BLUE.."B) 奥达曼";
			GREY.."1) 铁趾格雷兹";
			GREY.."2) 马格雷甘·深影 (巡逻)";
			GREY.."3) 雷乌纳石板";
			GREY.."4) 克罗姆·粗臂的箱子";
			GREY.."5) 加勒特的宝箱";
			GREN.."1') 挖掘专家舒尔弗拉格 (稀有, 多个位置)";
		};
		WailingCavernsEnt = {
			ZoneName = "哀嚎洞穴";
			Acronym = "WC";
			Location = "贫瘠之地";
			BLUE.."A) 入口";
			BLUE.."B) 哀嚎洞穴";
			GREY.."1) 疯狂的马格利什 (多个位置)";
			GREY.."2) 鞭笞者特里高雷 (稀有)";
			GREY.."3) 博艾恩 (稀有)";
			"";
			ORNG.."入口上方:";
			GREY..INDENT.."厄布鲁";
			GREY..INDENT.."纳尔帕克";
			GREY..INDENT.."卡尔丹·暗月";
			GREY..INDENT.."瓦多尔";
		};
		DireMaulEnt = {
			ZoneName = "厄运之槌";
			Acronym = "DM";
			Location = "菲拉斯";
			BLUE.."A) 入口";
			BLUE.."B) 东区";
			BLUE.."C) 北区";
			BLUE.."D) 西区";
			GREY.."1) 厄运之池";
			GREY.."2) 厄运之槌竞技场";
			GREY..INDENT.."姆斯高格 (随机)";
			GREY..INDENT.."无敌的斯卡尔 (随机)";
			GREY..INDENT.."拉扎尔 (随机)";
			GREY..INDENT.."迷雾长者 (春节)";
		};
		CoTEnt = {
			ZoneName = "时光之穴";
			Acronym = "CoT";
			Location = "塔纳利斯";
			BLUE.."A) 入口";
			BLUE.."B) 海加尔峰";
			BLUE.."C) 旧希尔斯布莱德";
			BLUE.."D) 黑色沼泽";
			GREY.."1) 时间管理者";
			GREY.."2) 阿历克斯顿·克罗姆";
			GREY.."3) 墓地";
			GREY.."4) 亚尔雷";
			GREY.."5) 波特加";
			GREY..INDENT.."加尔戈罗姆";
			GREY..INDENT.."艾鲁尔米";
			GREY.."6) 扎拉多姆";
			GREY..INDENT.."索莉多米 (巡逻)";
			GREY..INDENT.."阿拉兹姆多 (巡逻)";
			GREY.."7) 月亮井";
			GREY.."8) 安多姆 (幼年)";
			GREY..INDENT.."诺萨莉 (幼年)";
			GREY.."9) 安多姆 (成年)";
			GREY..INDENT.."诺萨莉 (成年)";
		};
		KarazhanEnt = {
			ZoneName = "卡拉赞";
			Acronym = "Kara";
			Location = "逆风小径";
			BLUE.."A) 前门入口";
			BLUE.."B) 后门入口";
			BLUE.."C) 集合石";
			BLUE.."D) 墓地";
			GREY.."1) 大法师蕾尔达";
			GREY.."2) 学徒达里乌斯";
			GREY.."3) 大法师奥图鲁斯";
			GREY.."4) 通往地下水池的楼梯";
			GREY.."5) 通往地下水井的楼梯";
			GREY.."6) 焦骨碎块";
		};
		SMEnt = {
			ZoneName = "血色修道院";
			Acronym = "SM";
			Location = "提瑞斯法林地";
			BLUE.."A) 入口";
			BLUE.."B) 墓地区";
			BLUE.."C) 大教堂";
			BLUE.."D) 军械库";
			BLUE.."E) 图书馆";
		};
	};

	myData.AuchindounEnt.LevelRange =			"63-70";
	myData.BlackfathomDeepsEnt.LevelRange =		"20-28";
	myData.BlackrockSpireEnt.LevelRange =		"54-70";
	myData.CoilfangReservoirEnt.LevelRange =	"61-70";
	myData.GnomereganEnt.LevelRange =			"24-32";
	myData.MaraudonEnt.LevelRange =				"42-51";
	myData.TheDeadminesEnt.LevelRange =			"16-22";
	myData.TheSunkenTempleEnt.LevelRange =		"46-53";
	myData.UldamanEnt.LevelRange =				"36-42";
	myData.WailingCavernsEnt.LevelRange =		"16-25";
	myData.DireMaulEnt.LevelRange =				"55-60";
	myData.CoTEnt.LevelRange =					"66-70";
	myData.KarazhanEnt.LevelRange =				"70";
	myData.SMEnt.LevelRange =					"28-42";
	
	myData.AuchindounEnt.PlayerLimit =			"5";
	myData.BlackfathomDeepsEnt.PlayerLimit =	"10";
	myData.BlackrockSpireEnt.PlayerLimit =		"5/10/40";
	myData.CoilfangReservoirEnt.PlayerLimit =	"5/25";
	myData.GnomereganEnt.PlayerLimit =			"10";
	myData.MaraudonEnt.PlayerLimit =			"10";
	myData.TheDeadminesEnt.PlayerLimit =		"10";
	myData.TheSunkenTempleEnt.PlayerLimit =		"10";
	myData.UldamanEnt.PlayerLimit =				"10";
	myData.WailingCavernsEnt.PlayerLimit =		"10";
	myData.DireMaulEnt.PlayerLimit =			"5";
	myData.CoTEnt.PlayerLimit =					"5/25";
	myData.KarazhanEnt.PlayerLimit =			"10";
	myData.SMEnt.PlayerLimit =					"10";

	Atlas_RegisterPlugin("Atlas_Entrances", myCategory, myData);

end
